top of page
openart-image_haGmprMz_1733326970803_raw.jpg

Warlands - The World of Aeloria

The Ages of Aeloria

In the ancient world of Aeloria, a land once ruled by mighty giants, the power balance has shifted. For centuries, the Elves of Elowyn have held dominion over vast forests, high mountains, and mystical castles—fortresses that were once built by the hands of giants themselves. These towering structures, built from ancient stone and enchanted with magic, are now symbols of the elves' rule. The elves have flourished under their control, their mastery of nature and magic allowing them to keep the giants at bay.

But the giants have not forgotten their ancient heritage.

After years of retreating to the far corners of Aeloria, in the mountains and deep caverns, the giants have begun to stir. Empowered by the whispers of old gods, the giants have grown in strength, their numbers swelling with the blood of their ancestors. The giants, fueled by an insatiable hunger for their lost legacy, now march forth to reclaim their homeland and the castles they once called home. They will stop at nothing to lay claim to the structures that tower above them, even if it means destroying everything in their path.

The elves, meanwhile, are determined to keep their hard-won dominion. They believe that their grace, magic, and knowledge of the land are what make them the true rulers of Aeloria. However, their centuries of peace have bred complacency, and now they must face a relentless enemy that threatens their very existence.

As the battle for control over Aeloria unfolds, the fate of the land will be decided by the strength of armies, the cunning of leaders, and the roll of the dice.

Gameplay Overview.....

"Warlands" is a turn-based strategy game where two factions, Giants and Elves, battle for control over the land. Each player controls one of the factions, and victory is determined by occupying key locations such as castles, fortresses, and villages, while strategically using units and abilities in combat.

Gameplay Elements:

  1. Factions:

    • Giants: Massive, powerful units that thrive in direct combat. They have strength, resilience, and the ability to cause widespread destruction. Their army includes Stone Giants, Fire Giants, and Mountain Lords.

    • Elves: Agile, magical beings who rely on speed, precision, and arcane power. Their army includes Elven Archers, Druids, Rangers, and Ancient Guardians.

  1. Turn-Based Mechanics:

    • Players alternate turns, each rolling dice to determine which unit can move and what skills can be used.

    • The roll of the dice also determines the effectiveness of attacks, spells, and other actions, adding an element of chance to the strategy.

  1. Dice Rolls:

    • Unit Action Dice (D6): Determines the movement and combat action of a unit. A roll of 1-2 means the unit cannot move or attack, 3-4 means it can move or perform basic actions, and 5-6 unlocks powerful attacks or special abilities.

    • Skill Dice (D4): Determines which skill or spell a player can use during their turn. A roll of 1-2 might activate a basic attack, 3-4 might unlock a special move, and 5-6 could trigger a game-changing ability like summoning an ancient force or casting a powerful curse.

  1. Battlefield:

    • The battlefield consists of various terrains: dense forests, vast plains, towering mountains, and ancient ruins.

    • Castles and Fortresses are key locations that players must control to gain victory points. These structures can be fortified with magic (for elves) or brute force (for giants).

  1. Special Abilities:

    • Giants' Abilities:

      • Stone Smash (Attack): A giant smashes the ground, causing a massive shockwave that damages all nearby units.

      • Earthquake (Area of Effect): A roll of 5-6 allows the giant to trigger a massive earthquake that damages all units in the area.

      • Ancient Roar (Buff): The giants can roar, rallying their troops, increasing their defense and attack power for a limited time.

  • Elves' Abilities:

    • Forest Meld (Stealth): Allows an elven unit to become invisible for a turn, avoiding all attacks.

    • Summon Nature's Wrath (Area of Effect): Calls upon the fury of nature, summoning vines, thorns, or storm clouds to damage and hinder enemies.

    • Moonlight Blessing (Healing): Heals an elven unit for a large amount of health, making them difficult to defeat.

  1. Victory Conditions:

    • A player wins by capturing key locations on the map, such as giant fortresses or elven castles.

    • The game can also be won by defeating the opposing army through clever strategies and battlefield control.

  1. Twists and Turns:

    • As the game progresses, certain events may trigger based on the roll of the dice, such as natural disasters, sudden reinforcements, or legendary creatures appearing to aid one side or the other.

 

Story Progression:

Phase 1: The Awakening

  • The game begins with the Giants stirring from their slumber in the mountains. The Elves, sensing the unrest, begin to strengthen their defenses around the ancient castles and mystical forests. Both sides gather their forces, with the Giants preparing for war and the Elves fortifying their magic barriers.

Phase 2: The First Battle

  • The giants launch their first assault, targeting the nearest elven fortress. The Elves fight valiantly, using their magic and agility to hold their ground. However, the sheer size and strength of the giants begin to overwhelm them. It’s a hard-fought battle, with both sides suffering heavy losses.

Phase 3: The Uprising

  • As the Giants push deeper into Elven territory, the Elves call upon their ancient allies—creatures of the forest and celestial beings. The Giants, in turn, awaken the power of the earth, summoning titanic creatures from deep within the caverns. The battlefield grows even more treacherous as the struggle for dominance intensifies.

Phase 4: The Final Stand

  • The game culminates in an epic battle for control of the Great Castle of Eldoria, a long-lost citadel that both sides claim as their birthright. With everything on the line, the dice rolls become more critical than ever. Will the Elves retain their dominion over Aeloria, or will the Giants rise to reclaim their ancient empire?

Themes and Feelings

"Warlands" is a game of ancient grudges and epic battles, where strategy, lore, and chance intertwine. Players will experience the clash of cultures—the raw, untamed power of the giants versus the graceful, mystical might of the elves. Every move matters, and every die roll could change the course of history in Aeloria.

As players progress, they will uncover hidden histories, secrets of the land, and unravel the mystery of the ancient castles that once belonged to the giants. The game is both a test of strategic thinking and luck, with every battle telling a part of the larger story of a world on the brink of war.

Will the giants reclaim their legacy, or will the elves continue their rule over Aeloria? Only the dice will decide.

Find Out When we launch

Get in touch so we can start working together.

  • Facebook
  • Twitter
  • LinkedIn
  • Instagram

Thanks for submitting!

bottom of page